Final+Terms

This is a list of the final terms and shortcuts to study for the final. The final will be created from this page. For the final, you will need to match the terms with the supplied definitions and you will need to provide the shortcut for the listed shortcuts below. The shortcuts will not have matching answers. Some questions may also be multiple choice.

Q - Select W - Select and Move E - Select and Rotate R - Select and Scale G - Toggle grid on and off J - Toggle surround box on and off F9 - Render Ctrl+A - Select all

Opacity - Defines the transparency of an object Offset and Clone - a common method inside of Photoshop for creating tiling textures

Autogrid - used to automatically stack objects on top of each other Blend modes - used to combine layers in interesting ways based on properties such as color and luminosity Hue Saturation - the strength or purity of the color Brightness - the lightness or darkness of the color Alpha channels - black and white or grayscale images that are generally used for transparency and masking Specularity Diffuse - The main factor that determines the color of your materials Bump map Normal map Scatter - A brush property used to randomly place brush strokes 512x512 - a common dimension for game textures Hexadecimal - a six digit code used for uniquely describing a color Cool colors - Red and Yellow Warm colors - Blue and Green References - Something you should take a look at before starting any design project Clone stamp - used to paint an image with another selected portion of the image Healing brush - used to repair small portions of an image without explicit sampling Burn - Used to darken an image Dodge - Used to lighten an image

Mapping types - Planar, Box, Spherical, Cylindrical, Multi-subobject

This list will be updated for the last time on the evening of 6/2/2010