Week+3

Review of Terms

Shape Form Hue - The name of the color (red, yellow, green) Saturation - (or chroma) is the strength or purity of the color Brightness - the lightness or darkness of the color RGB Hexadecimal RGB Primary Colors - Red, green, blue Secondary Colors - yellow, magenta, cyan Warm colors - Red and Yellow Cool colors - Blue and green

Targa Tiff Photoshop Bitmap PING JPG GIF

Shader - a mini program that processes graphics in real time. Shaders are used for image effects like hair, fire, shadows, water, reflections and so on. Alpha channels - black and white or grayscale images that are generally used for transparency and masking Lossless and lossy formats Textures and their sizes 1024x1024 512x512 2048x2048 Modular design - the art of designing and creating your textures so that they will all fit together (Think office furniture)
 * Chapter 2**

Mapping types Planar Box Spherical Cylindrical Multi-subobject

UV Mapping

Homework - using reference - deciding how to best use the tools at your disposal Classroom conduct Instructor time and group time Making the best use of your time

Class Project Create a tiling texture using one of the textures found here: http://www.smashingmagazine.com/2009/02/06/100-beautiful-free-textures/