Final+Project

For your final, you need to create a scene that contains the following. · 2 tiling textures created in Photoshop · 4 textures created from altering photos in Photoshop (blend modes are required) · 1 partially transparent material · 4 materials that contain procedurals · 2 videos as textures (these can be downloaded from YouTube or from your own library) · 2 arch and design template materials · 4 bump maps · 3 items from Max’s preset material libraries · 2 textures with alphas applied · 2 multi sub objects · 5 objects created from 3DS Max primitives with initial states altered · 2 objects with deformation modifiers applied to them · 2 materials altered by original brush(es) that you create Overall, you should create at least 15 unique textures. It is OK for one material to cover more than 1 of the above categories. These are minimums. Your scene may contain several more materials if you desire. The bulk of your time should be spent on building materials and not building the scene (modeling, rendering, particles, etc.). The scene itself is the icing on the cake. I will give you a sample city scene next week that you may use for your final. You can build on or alter this scene in any way, or you can build your own scene from scratch.

In week 10, you will have 3-4 minutes to present your final project to the class. This can be done through a series of renders and from taking us inside of 3DS Max. You will turn in all the layered Photoshop files, your original brush(es), all other assets, and the Max file to me on DVD or CD. All your materials should be appropriately named inside of your Max file. Your project should also be on a Flash drive which will be used for viewing purposes in class. Be sure to include all maps and resources for your Max file.

You must also submit a typed out document describing the materials that you created that cover the above listed items.

No UVW unwrapping is required for this project. No Poly modeling is required.

You can email me with questions at blair@digitaldestinies.com for a quick response.